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Showing posts from December, 2019

Slight Annerose Modification

This is going to pale significantly in comparison with Cara, and it’s not even my translation, but what the hell, let’s get this over with. Ho ho ho, and all that.

When Annerose was translated, somebody asked me to port two of the scenes to their animated versions in IZM 06. Instead of doing that, like a sensible person, I elected to port the animated versions back into the original game. Both scenes are very close to the beginning. I haven’t done a whole lot of testing, but they don’t crash the game on my end. The one bit I modified and didn’t test is the end credits, but all I did is change their reference number in an array, so they should be fine. I’m pretty sure that this will prevent the scene’s CGs from being properly unlocked if they haven’t been already, like with any other KiriKiri2 animated game.

There are two versions of the patch: A reasonably-sized one, and a grossly-inflated one. The reason for this is that I had to modify the video files to be centred on the screen. For some reason, this causes very noticeable pauses, which are nowhere near as pronounced in the original version. I can’t get rid of them, because they appear to be at least partially the engine’s fault. The only solution that I can find is to loop the fixable ones to a length of about 40-45 seconds, so that you get an occasional pause instead of an endless loop of thrust-thrust-thrust, pause, thrust-thrust-thrust, pause, etc. That’s why one patch is 54 MB, and the other is 262 MB. It’s possible this is somehow down to the speed of my computer, so you still have the option to pick the standard-length files if that’s better for you.

Normal version

Big version

Submitted Patch: Cara the Blood Lord


Main Patch

OP Translation


The credit for this patch goes to Run Q. You can leave him a message in the comments, or send an email to the address in the readme file.

If you plan to translate a Lilith game, please get in touch with contact information, so that I can promote it and we can avoid potential conflicts.