Posts

Anonymous asked:

Which Lilith game did the "'lol nothing happened' ending" the best in your opinion?

I would say that only the Yukikaze games qualify. To my knowledge, in all the rest of the games, even if the corruption of the characters is halted or reversed, they still happen. But Yukikaze is NTR, and they were obviously anticipating that there might be a sequel someday, so they had to have an ending which took place before either character lost their virginity. They can't lose it to some other guy in the sequel if they're already deflowered.

That said, they still could have worked around it. The idea that the bulk of the story never canonically happens is as dissatisfying as an "it was all a dream" ending. Here's one idea I've thought of: Yukikaze and Rinko get recovered during an extraction mission (which could easily be the token opening fight scene where they get to showcase their powers, only with them on the bad guys' side until they're defeated), and Kiryuu undoes all the modifications to their brains and bodies. They then have their memories erased or hypnotically suppressed, and he restores their hymens to ensure that they don't realize anything is different. All the training still exists buried somewhere in their subconscious minds, but Kiryuu's work ensures that it won't resurface as long as nothing triggers any memories of it. But Tatsurou knows, even if Yukikaze and Rinko don't, which makes things very tense and uncomfortable for him. And of course, once the corruption starts, all those months of training begin to come back to them.

Not saying that's perfect, but there are any number of ways you could keep the progress and still have them NTRed from scratch; they just don't match the bog-standard formula for the genre.

Anonymous asked:

How ear now?

Ear not heal. Still pound little, not bad. Maybe calm down soon. But ear ring, all time. Very bad. See if get better. Then maybe Grug not kill self after all.

Anonymous asked:

Are the animations in Kangoku Senkan looping awkwardly or is it just my copy/computer? The Lieri on comms with her husband scene has a noticable cut/stutter that is just really distracting as an example.

I've always found that there's a tiny pause whenever a video loops on that engine. I also assumed it was my computer.

Anonymous asked:

Apparently Shiranui is drawn by Kagami now, they've just announced the new update for RPGX on Twitter. How do you feel abut this?

She looks significantly better than she used to. I especially like the fact that her breasts are well-proportioned, instead of the ridiculous monstrosities that they had been developing into. I thought her original design was absurd, but in recent years, she's basically become a pair of breasts with a human attached.

Anonymous asked:

Man, this takes me back. I don't know how many years it has been since I've played a Lilith game and checked on your blog. I've always wanted to thank you for your amazing translations, as I've dedicated quite a few of my... late night times to the Taimanin games. So here it is : a formal thank you, for your work.

Pity we haven't got anything in years, the Taimanin Cinematic Universe still has massive potential, but after phase 3 it went down the drain. I don't even know if Lilith is producing anything now.

Do you, like I and a lot of us lost souls do, lament the sad downfall of this company or do you not care at all ?

I haven't been very satisfied since they began doing gacha in the first place. Ever since they started making TABA, their VNs have suffered, first becoming shorter (like Alice and Chronos), then getting delayed, or downgraded from Anime Lilith to Black Lilith, then disappearing entirely. The later Taimanin games are a bit of a joke, story- and character-wise, even if there are still some good scenes.

The thing is, though, Lilith has always had flaws and corner-cutting. There usually isn't a very complicated or sophisticated choice structure; plot differences between routes don't necessarily make any sense; they stretch out already-low-resolution backgrounds for the sex scenes; etc. And there's always real story potential in every setting they establish, yet they rarely ever exploit that properly. Although some of their early titles were experimental, they do have only two formats of game, which they kept recycling over and over again. Taimanin is the best and worst thing that ever happened to them. By the time they did Yukikaze 1, they were already conscious of the need to plan for possible sequels (hence the "lol nothing happened" ending), which is the sort of thing that always signals a slow shift from a creative mindset to a corporate one. But at the same time, for all these flaws, Lilith used to be a company with ambition, and now their only ambition is to figure out what else can make them money.