Anonymous asked:
Has the taimanin storyline basically stagnated ever since lilith stopped releasing standalone games?
It started before that, when TABA began to water down aspects of the world and lore. Then the gacha format necessitated that they constantly introduce new characters that did not fit the setting, or justify characters' gimmicky outfits through various contrived excuses. The game began to grow a little more populist, a little more vanilla, a little more experimental, a little more overtly comical. And since they were still making VNs at the time, aspects of the new lore and tone began to enter the series, particularly with Taimanin Kurenai and TA0.
Then you get the reset with RPGX, and at that point, it's practically a completely different story, world, tone, and even depiction of characters. My favourite example of this is the degradation of Yomihara, which is now just a mildly dangerous place, full of free, unenslaved women, such as Clone Asagi and her Scooby-Doo detective agency gang. It's still basically run by Nomad, except that they're not particularly evil anymore. And despite being run by Nomad, Taimanin can come and go as they please, or even live there "undercover" in an incredibly conspicuous way, as head of the goddamn Neighbourhood Association. There are tons of violent gangs, but they also have certain events where they all agree to just... not fight anymore. And no one takes advantage. It's unbelievable how diametrically opposite the series has become to its original version. The story chapters of RPGX are the only thing they seem to still take seriously, but even then, they've changed the story, setting and characters so much that there is no way to reconcile them with the old games anymore.
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