Anonymous asked:

Would you say Tasmanian Kurenai’s story starts off as fine but later becomes worse? I’m asking because that seems to be the case to me. However, I haven’t played the game and only read a synopsis on the wiki (outside of watching one H-scene and the scene of the sting operation)

It's not a great story from the offset.

There's an unjustified conception of the Taimanin series, which proliferates among secondaries and non-fans, that the premise to every story is, "Oh boy, I went undercover as a prostitute in a whorehouse, and gee would you look what happened!" They're mainly thinking of Taimanin Yukikaze, although even then, there are a lot of things set up to justify the course of events there.

But that is pretty much the setup for TK, and it doesn't make a lot of sense. Maybe the main characters don't have reason to think they'll actually be betrayed by someone on the inside, but it's still clear that Tomari can't be trusted. Kurenai stakes her reputation on the success of the mission rather easily, almost as if inviting him to screw her over. After the capture, it's the standard Lilith training format, so there's virtually no plot until the end, when they suddenly try to work in their backstory for the villain at the last possible moment, which is completely the wrong place for it. Dropping that at the end is way too late, and given that he obviously gets beaten shortly thereafter, there's no chance of it leading anywhere, either. Even details of the geography change, such as when Tendou's nightclub goes from being in Tokyo Kingdom to Yomihara. I don't know how they messed up these simple things, given how little plot there is, and the fact that it's written by the same guy who wrote proper VNs like Cartagra.

Comments